Rules that adapt to the player, not the other way around.
SALT is a tabletop roleplaying framework — one system for any world, any genre, any table. It's for players who wander off the script, Game Masters who love saying yes, and makers of worlds and wonders. Minutes to learn, endless epics.
Some arrive brand new. Some come for the worlds. Some just want to roll dice — and some want the whole map. There's a seat for each of them.
Never rolled a die? Perfect — everyone at this table was new once. The primer takes you from zero to your first roll, one friendly step at a time.
Start at the beginning ExploreWorlds of brass, ink, thread, and lantern-light — all built on the same bones, none of them alike. Come see where the stories live.
Browse the realms PlayFree web apps, right in your browser — no account, no downloads. The Companion is live in beta: character sheets, dice, and full combat. More tools are on the way.
Open the Companion Beta ReferenceEvery rule in the system, laid out as a living map. Search it, trace how the pieces connect, or walk the path from your first roll to the deep rules.
Open the mapI spent ten years building SALT because I wanted a game that rewards creative curiosity. One flexible framework that can express any game mechanic or system — a universal language for tabletop RPGs.
— Christian J. McDouglas, GM and Head Designer